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Xcom 2 war of the chosen base guide
Xcom 2 war of the chosen base guide






With inspire he will act like a grenadier when you need high burst are (he inspires the grenadier to give him an extra turn to either fire another grenade or suppress) and depending on his level he can do some very good other stuff (void rift, soulfire, domination, … ) Tips

xcom 2 war of the chosen base guide

Level a psy operative until he at the very least has access to inspire and swap a grenadier out for him. If you did well or just were lucky with the facility placement (as in you have access to the blacksite AND one more facility) consider going for a psy lab first. power/shadow chamber (if you already used the skulljack).You should at the very least have mag weapons & mimic beacons & a skull jack with skullmining (don’t use that yet … it’s only there for the odd instakill of NON OFFICERS and to raise your specialists hacking stat)Īt this point the avatar project should be just about finished but not quite yet (if it is … consider using the skull jack on an officer to get a timer reset) Once done … you can usually take a short breather and focus a bit on upgrades. This is the core infrastructure … there is no deviation possible here (mostly) Proving grounds: Great building … invest in at least one spider suit once available and give it your scout (ranger with phantom) Exo suits … you can wait for war suits if you aren’t in a bad spot during the tactical gameplay.Power: Or proving ground if you got the mission to increase the avengers power and have enough cores/supplies to use it.

xcom 2 war of the chosen base guide

Not only are the perks you gain potentially gamebreaking, it helps keeping your a-team in the rotation (reduced wound recovery time with an engi present) GTC: Stick to one main squad until it’s done … the ability to cherrypick the classes of your support squad is worth the risk AND you need high-level troops to unlock squad size upgrades anyways.








Xcom 2 war of the chosen base guide