
- Gnome shell and my weather indicator how to#
- Gnome shell and my weather indicator Patch#
- Gnome shell and my weather indicator code#

To Do was removed in GNOME 3.28 (March 2018) due to lack of consensus over whether it should really be a core app.( I blogged about this at the time, then became lazy and stopped blogging about core app updates, until now.) GNOME 3.26 (September 2017) added Music, To Do (which has since been renamed to Endeavor), and Document Scanner (simple-scan).Here is a history of core app changes since then:
Gnome shell and my weather indicator code#
In extension.js you will have access to live code running in GNOME Shell, but fatal errors or mistakes in extension.js will affect the stablity of the desktop.It’s been a while since my big core app reorganization for GNOME 3.22. The code in prefs.js will be executed in a separate Gtk process The code in extension.js is executed in the same process as gnome-shell Something that's important to understand: It contains basic information about the extension including its name, a description, version and a few other things. Metadata.json is a required file of every extension. User System topic of schemas/ (GSettings) is explained below in Extension Preferences and locale/ (Gettext translations) in Extension Translations. A more complete, zipped extension usually looks like unpacked and installed the extension will be in one of two places: GitHub, GitLab) or installing from, extensions are distributed as Zip files with only two required files: metadata.json and extension.js. Whether you're downloading from a git repository (eg.
Gnome shell and my weather indicator Patch#
In fact, the only real difference between patches merged into GNOME Shell and an extension is when the patch is applied. GNOME Shell extensions are effectively patches that are applied to GNOME Shell when they are enabled, and reverted when they are disabled. For example, you could override the addMenuItem() function of the PopupMenu class and all existing or newly created PopupMenu classes and subclasses will immediately start using your override.

This is what is known as "monkey-patching". JavaScript is a prototype-based language, which for us means that we can modify the UI and behaviour of GNOME Shell while it is running.

Just like how PyGObject is Python bindings for the same libraries. This includes libraries like Gtk, GLib/Gio, Clutter, GStreamer and many others. GNOME Shell's UI and extensions are written in GJS, which is JavaScript bindings for the GNOME C APIs. It does not include instructions for modifying specific aspects of GNOME Shell, general JavaScript programming, GNOME API usage or other topics that are explained elsewhere.īelow are some links that may be helpful when developing a GNOME Shell extension:Īsk on using the extensions tagĪsk on StackOverflow using the gnome-shell-extensions and/or gjs tags
Gnome shell and my weather indicator how to#
It describes the anatomy of a typical extension, how to build one from scratch, general debugging functions and logging, as well as some logistics like version compatibility. This is document is a thorough overview of what writing an extension entails. Gettext and JavaScript Template Literals.
